10+ years working for creative agencies. spent years as a studio designer (motion/3D) & now lead scalable design solutions in creative teams. my motto is to alievate pain in the studio team, from creating templates or plugins to crafting tangible design systems. 1 part motion, 1 part developer, 1 part trying to learn how we can do it better.
la born, currently in brooklyn. outside work i like to build shitty robots, convince everyone to meet at prospect park, & get bullied by my giant dog.
jakecoughlin@gmail.com
technical skills
adobe (after effects, premier, photoshop, substance), cinema4D, unreal engine, touchdesigner, figma & adobe plugin development, arduino/pi/esp32, no/low code agentic ai systems (N8N, griptape), XR/AR , familiar with JS (jsx, typescript, next), python, SQL (postgres & mongo)
clients
google, disney, visa, uber, jpmorgan, hulu, mercedes, t-mobile, captial one, paramount, a lot more - agency life is fast
film & tv - get out, the bear, only murders in the building, game of thrones, pen15, jack reacher, xXx: return of xander cage, the expanse (amazon), handmaids tale, the equalizer, blade runner 2049, baywatch (remake), jumanji (remake), girl in the spider’s web, rocketman
project selects
video synths for mercedes & legue of legends , taking over vegas with cap one , building a motion system for jp morgan payments , developing an automated solution for fanduel motion gfx , helped planet oat launch their frozen dessert , wrote some figma scripts for uber eats , worked on a ton of hulu paid social , my ‘23 motion graphics reel , a robot i made that smokes weed and makes bad ai art