jake coughlin is saying hi to netflix

10+ years working for creative agencies. spent years as a studio designer (motion/3D) & now lead scalable design solutions in creative teams. my motto is to alievate pain in the studio team, from creating templates or plugins to crafting tangible design systems. 1 part motion, 1 part developer, 1 part trying to learn how we can do it  better.

la born, currently in brooklyn. outside work i like to build shitty robots, convince everyone to meet at prospect park, & get bullied by my giant dog.

jakecoughlin@gmail.com




technical skills

adobe (after effects, premier, photoshop, substance), cinema4D, unreal engine, touchdesigner, figma & adobe plugin development, arduino/pi/esp32, no/low code agentic ai systems (N8N, griptape), XR/AR , familiar with JS (jsx, typescript, next), python, SQL (postgres & mongo)


clients

google, disney, visa, uber, jpmorgan, hulu, mercedes, t-mobile, captial one, paramount, a lot more - agency life is fast

film & tv - get out, the bear, only murders in the building, game of thrones, pen15, jack reacher,  xXx: return of xander cage, the expanse (amazon), handmaids tale, the equalizer, blade runner 2049, baywatch (remake), jumanji (remake), girl in the spider’s web, rocketman





project selects

video synths for mercedes & legue of legends  ,  
taking over vegas with cap one  ,   building a motion system for jp morgan payments  ,   developing an automated solution for fanduel motion gfx    ,   helped planet oat launch their frozen dessert    ,   wrote some figma scripts for uber eats    ,   worked on a ton of hulu paid social  ,   my ‘23 motion graphics reel
  ,   a robot i made that smokes weed and makes bad ai art

lots of hulu paid social

spent a good chunk of doing social work for hulu, developing a motion template that allows custom show specific graphics to be created and slotted in then automatically conforming to all the brand specs and guidelines.

role: creative tech lead
studio: .monks